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The Elders Scrolls

Bethesda

The agency brought forward a global social media campaign that needed a lot of assistance with development. The concept had to be reworked quickly while also figuring out how to execute it inside a very small studio space. The solution became Virtual Production and Unreal Engine. The real challenge was not only the technology. It was directing the actors to land the right emotional notes for multiple global markets while waiting for top tier stakeholders to approve every CG asset. Gaming IP is not something you take risks with. In the end, the team built a large digital world, kept the stakeholders satisfied, and delivered a heavy CG project on an extremely tight schedule.

Branded Content

  • Client | ⁠Bethesda
  • Agency | Other Things
  • Production | Tungsteen
  • Credits Continue ↓
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